OpenGL Superbible: Comprehensive Tutorial and Reference

OpenGL Superbible: Comprehensive Tutorial and Reference

In stock
$18.50
Format*
1
SAVE

Buy More Save More!

The more you buy, the more you save

5% OFFBuy 2 items
7% OFFBuy 3 items
10% OFFBuy 4 items
SKU:GC-6517600137
Comes to you in 6-9 business days in most regions.
Final sale — returns are not accepted.
OpenGL Superbible: Comprehensive Tutorial and Reference

OpenGL Superbible: Comprehensive Tutorial and Reference

$18.50

OpenGL Super Bible, Seventh Edition, is the definitive programmer's guide, tutorial, and reference for OpenGL 4.5, the world's leading 3D API for real-time computer graphics. The best introduction for any developer, it clearly explains OpenGL's newest APIs; key extensions; shaders; and essential, related concepts. You'll find up-to-date, hands-on guidance for all facets of modern OpenGL development-both desktop and mobile. The authors explain what OpenGL does, how it connects to the graphics pipeline, and how it manages huge datasets to deliver compelling experiences.

Step by step, they present increasingly sophisticated techniques, illuminating key concepts with worked examples. They introduce OpenGL on several popular platforms, and offer up-to-date best practices and performance advice. This revised and updated edition introduces many new OpenGL 4.5 features, including important ARB and KHR extensions that are now part of the standard. It thoroughly covers the latest Approaching Zero Driver Overhead (AZDO) performance features, and demonstrates key enhancements with new example applications.

Coverage includes A practical introduction to real-time 3D graphics, including foundational math Core techniques for rendering, transformations, and texturing Shaders and the OpenGL Shading Language (GLSL) in depth Vertex processing, drawing commands, primitives, fragments, and framebuffers Compute shaders: harnessing graphics cards for more than graphics Pipeline monitoring and control Managing, loading, and arbitrating access to data Building larger applications and deploying them across platforms Advanced rendering: light simulation, artistic and non-photorealistic effects, and more Reducing CPU overhead and analyzing GPU behavior Supercharging performance with persistent maps, bindless textures, and fine-grained synchronization Preventing and debugging errors New applications: texture compression, text drawing, font rendering with distance fields, high-quality texture filtering, and Open MP Bonus material and sample code are available at openglsuperbible.com.

Book Details

  • Authors: Graham Sellers, Richard S Wright Jr., Nicholas Haemel
  • Publisher: Addison-Wesley Professional PTG
  • eBook ISBN: 9780134193113, 0134193113
  • Print ISBN: 9780672337475, 0672337479
  • Other ISBNs: 9780134193144

Product Details

TypeComputers & IT
SKUGC-6517600137
Tagsebooks, textbooks, computers & it, Books > Computers & IT, Computers & IT

You May Also Like

View all →