Cases on the Assessment of Scenario and Game-Based Virtual Worlds in Higher Education

Cases on the Assessment of Scenario and Game-Based Virtual Worlds in Higher Education

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SKU:GC-3699189605
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Cases on the Assessment of Scenario and Game-Based Virtual Worlds in Higher Education

Cases on the Assessment of Scenario and Game-Based Virtual Worlds in Higher Education

$110.00

The ever-growing creation of new internet technologies has led to a growing trend and use of scenario-based virtual environments and serious games in education.

Along with these new technologies, there is an increasing interest in how students can be effectively assessed when using these virtual environments. Cases on the Assessment of Scenario and Game-Based Virtual Worlds in Higher Education is a comprehensive collection that provides aspects of assessment in virtual worlds combined with lessons learned from critical reflection. These case studies present successes, challenges, and innovations to be utilized as a framework for practitioners and researchers to base their own effective forms of scenario-based learning. This publication would be of particular interest to practice-based disciplines such as education, nursing, medicine, and social work.

Book Details

  • Authors: Shannon Kennedy-Clark, Kristina Everett, Penny Wheeler
  • Publisher: Information Science Reference
  • eBook ISBN: 9781466644731, 1466644737
  • Print ISBN: 9781466644700, 1466644702
  • Other ISBNs: 1466644710, 9781466644717

Product Details

TypeEducation & Teaching
SKUGC-3699189605
Tagsebooks, textbooks, education & teaching, Books > Education & Teaching, Education & Teaching

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