Cases on Digital Game-Based Learning

Cases on Digital Game-Based Learning

In stock
$120.00
Format*
1
SAVE

Buy More Save More!

The more you buy, the more you save

5% OFFBuy 2 items
7% OFFBuy 3 items
10% OFFBuy 4 items
SKU:GC-0152198956
Comes to you in 6-9 business days in most regions.
Final sale — returns are not accepted.
Cases on Digital Game-Based Learning

Cases on Digital Game-Based Learning

$120.00

In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system.

While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels. Cases on Digital Game-Based Learning: Methods, Models, and Strategies analyzes the implementation of digital game applications for learning as well as addressing the challenges and pitfalls experienced. Providing strategies, advice and examples on adopting games into teaching, this collection of case studies is essential for teachers and instructors at various school levels in addition to researchers in game-based learning and pedagogic innovation.

Book Details

  • Author: Youngkyun Baek
  • Publisher: Information Science Reference
  • eBook ISBN: 9781466628496, 1466628499
  • Print ISBN: 9781466628489, 1466628480

Product Details

TypeEducation & Teaching
SKUGC-0152198956
Tagsebooks, textbooks, education & teaching, Books > Education & Teaching, Education & Teaching

You May Also Like

View all →